Tested game version After Dark V1.2.0-f3. 'Education Set to Massive?' sets Education to massive.ġ. 'Health Set to Massive?' sets Health to massive. 'Happiness Set to Massive?' sets Happiness to massive. 'Water Pollution Set to 0?' sets Water Pollution to 0. 'Production Set to Massive?' sets Production to massive. May still need at least one appropriate building to take effect. 'Buffers Set to Massive?' sets Water, Electricity etc buffers to massive. Tested game version Natural Disasters V1.60-f4. Scripts with 'To Update: XXX' will only update their effect after doing action XXX.Īddresses with 'XXX?' will enable the script effect XXX when 1 is put into the Value.ġ. Scripts with 'To Activate: XXX' can only be activated (put an 'X' into the box) after doing action XXX.
Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.įixes / new options request that also provide savegames will have a higher chance of being looked at. Simple table for Cities: Skylines, may or may not work.